Basic terms
- XR
- Virtual Reality (VR)
- Augmented reality (AR)
- Mixed Reality (MR)
- Base Reality (Natural, Physical, Meat, Real, etc.)
Other
- FOV Field of View
- Spatial Computing
- Sensor (include examples)
- HMD (Head Mounted Display)
- Head Tracking
- HeatMap
- Geo Spacing
- Telemetry
- Blind Spot
- Biometric data
- Gaze data
- Voice UI
- (From ross Newman)
- Eye Tracking
- Face Tracking
- Pose/Gesture Data
- Gait Analysis
- Gait Pattern
- Computer Vision (CV)
- Optical Flow
- Meatspace
- Landmark (CV/AR)
- (AR Cloud)
- Geo Pose
- Point Cloud
- Personas
- Localization
- Relocalization
- Spatial
- Spatial Awareness
- Presence
- (we can also build upon some of our OARC Glossary https://github.com/OpenArCloud/OpenGlossaryForRealWorldSpatialComputing/wiki/Pose---GeoPose)
- Space
- EEG (Electroencephalography)
- MMG (Mechanomyogram)
- Virtual Being
- Digital Twin
- Placing
- Spatial Sound
- Spatial Mapping
- Haptics
- Hand tracking
- Volumetric Capture/Video
- Blockchain
- Cryptocurrency
- Human-computer interaction (HCI)
- User interface (UI)
- Input device
- Degrees of freedom (DOF)
- Output device
- Interaction technique
- Usability
- User experience (UX)
- UX evaluation
- 3D Interaction
- 3D user interface (3D UI)
- Virtual Environment
- Virtual Collaboration/Coworking
- Ubiquitous computing (UbiComp)
- Telerobotics
- WebXR - WebAR + WebVR
- 360 video (as another category different from AR,VR,XR,MR)
- AI
- 5G
- Machine Learning
- OpenXR
- Immersive entertainment/Hyper-reality/Location based XR for e.g. The VOID, Onedome, etc.
- Active Response Gravity Offload System
- Brain Computer Interface (BCI)
- Dark UX
- Dark Patterns
- Metaverse
- Mirror World
- Multiverse
- Photogrammetry
- Cyber sickness
- SLAM
- Motion Tracking
- Motion Capture
- Light Field capture
- CAVE (Cave Automatic Virtual Environment)
- Inside-out tracking
- Outside-in tracking
- Parallax
- Stereoscopy
- Room scale
- Latency
- Locomotion
- OpenGL
- WebGL
- Foveated Rendering
- Mesh
- Presence
- Immersion
- Telexistence
- Telepresence